Shader Artist

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Possesses a keen artistic eye and aesthetic sensitivity; Work together with fellow artists to construct and integrate assets into a visually cohesive and deeply…...

Hamster Kombat

We are looking for a Shader Artist, who will write shaders compatible with multiple various libraries and consoles and devices.

About:

Indie game developer founded with the aim to delve into the shadowy realms of Lovecraftian lore, meticulously crafting strategy games that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles. We are an independent game development studio founded by a solo indie dev who has been making games for the past 8+ years. Our sole focus is to bring together a handpicked team of professionals who share the same passion and, together with the guidance of our founder, continue making even more ambitious and fun games as we expand.

Responsibilities:
  • Writing shaders compatible with multiple various libraries and consoles and devices;
  • Creating awe-inspiring VFX Fx for in-game use using shader materials etc.;
  • Integrate the artistic vision and game design considerations into selecting materials, determining their shading and texturing;
  • Develop top-notch textures and materials that are physically accurate and calibrated, making enhancements when required;
  • Supervise the construction and upkeep of our material repository;
  • Work together with fellow artists to construct and integrate assets into a visually cohesive and deeply engaging environment;
  • Contribute to troubleshooting and refining the final product.
Requirements:
  • At least three years of experience in producing high-quality computer-generated imagery (CGI) with a focus on achieving photorealism or AAA game-level graphics through shaders, materials, and textures;
  • Thorough comprehension of the principles of Physically Based Rendering (PBR) and various lighting techniques;
  • Proficiency in utilizing software tools for content creation such as Substance Designer, Substance Painter, Photoshop, Maya, etc.;
  • Capable of employing both 3D and procedural methods to develop top-tier materials while adhering to project schedules;
  • Possesses a keen artistic eye and aesthetic sensitivity;
  • Demonstrates self-motivation, excellent organization skills, and adept time management and communication abilities;
  • Exhibits strong mentoring capabilities to assist team members in achieving optimal outcomes;
  • Open to constructive criticism, adept at incorporating feedback to enhance work, adaptable to change, and committed to maintaining high standards of quality;
  • Passionate about games and real time technology;
  • Upper-Intermediate English level.
We offer:

Professional Development: free English courses, access to company’s library, free access to the corporate Udemy account, possibility to participate and share your knowledge as a speaker in our internal meetups, opportunity to work from anywhere (depends on the project).

Benefits: 100% paid vacation and sick leaves, health insurance, membership in IT Cluster, access to psychological help, office cabinet structure, free accountant and lawyer services, opportunity to accumulate part of the own salary in the company in dollar terms, team building activities.

Send us your resume to job@acceptic.com

Information :

  • Company : Acceptic
  • Position : Shader Artist
  • Location : Харків
  • Country : UA

How to Submit an Application:

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Post Date : 16-05-2024